// ClientSocket.h : main header file for the CLIENTSOCKET application//#if !defined(AFX_CLIENTSOCKET_H__64361E45_B849_11D6_A085_000021F7CB34__INCLUDED_)#define AFX_CLIENTSOCKET_H__64361E45_B849_11D6_A085_000021F7CB34__INCLUDED_#if _MSC_VER > 1000#pragma once#endif // _MSC_VER > 1000#ifndef __AFXWIN_H__#error include 'stdafx.h' before including this file for PCH#endif#include "resource.h"// main symbols/////////////////////////////////////////////////////////////////////////////// CClientSocketApp:// See ClientSocket.cpp for the implementation of this class//class CClientSocketApp : public CWinApp{public:CClientSocketApp();// Overrides// ClassWizard generated virtual function overrides//{{AFX_VIRTUAL(CClientSocketApp)public:virtual BOOL InitInstance();//}}AFX_VIRTUAL// Implementation//{{AFX_MSG(CClientSocketApp)// NOTE - the ClassWizard will add and remove member functions here.// DO NOT EDIT what you see in these blocks of generated code !//}}AFX_MSGDECLARE_MESSAGE_MAP()};